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Sword Art Online SAO Wallpapers and New Tab (delisted)

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Description from store Equipment A number of equipment exists in Sword Art Online, including armors, weapons, and so on. Players can equip them on over ten different parts of their body, including the left and right hand, head, arm, body, wrist and so on.[19] Equipment in SAO can be divided into two groups: «Player-made» and «Monster-drops».[20] Player-made equipment were usually the better of the two, but even a few rare monster-drops rivaled their counterparts. However, there also exists a third group of equipment, which included those that are purchased in NPC shops. Level System SAO uses a level-based system to determine the strength of a player. Once the player gains enough EXP, their avatar glows a golden hue, and their current level is raised by one. Three stat points are awarded at each level-up, which the player can use to raise either their STR attribute or their AGI attribute.[21] SAO did not have a level cap at the time it was cleared, though had the game continued and a cap was needed, the Cardinal System would have generated one.[22] As for the near-unlimited number of Skills within SAO, the skills have to be utilized in order to be leveled up.[citation needed] After reaching a skill level of 1,000, that skill is said to be «complete» and cannot be further leveled.[23] Sometimes, while training a skill, other skills could be unlocked, such as the necessity of training the «One-Handed Sword» skill in order to unlock the «Two-handed Sword» and «One-Handed Rapier» skills.[citation needed] Combat Parameters Several factors go into the calculation of damage in Sword Art Online. Among them include the efficacy of hits (a direct hit as opposed to a scratch), the skill level of a player, the Sword Skill used, and the weapon's stats. SAO's damage calculation system is more complicated than the system in ALfheim Online. Weapons have the following enhancement parameters that determine stats: Sharpness, Quickness, Accuracy, Heaviness, and Durability. When a weapon is given to an NPC or player smith to upgrade, bonuses such as +1 or +2 are appended select categories. Players use an abbreviated notation to describe the effective bonuses on a weapon. «1A2H1D» for example, has +1 Accuracy, +2 Heaviness, and +1 Durability. On a regular basis, these parameters cannot be seen unless a weapon is «Appraised». Selecting a weapon will only show its name and its aggregate bonuses (the sum of all enhancement parameters). For example, Kirito's «Anneal Blade +6» has the parameters «3S3D». Status Effects Main article: Status Effect Status Effects, like many MMORPGs, play an important role in combat. Many attacks have a random chance of dealing status effects. They are generally not curable, unless the appropriate Crystals are used. Most status effects expire after a set period of time. Monster Battle Mechanics Frenzy Boar HP Cursor.png There is no «Magic» in SAO except for the different colored crystals that bring instant effects. Instead players can fight using their «Sword Skills». Execution of Swords Skills are assisted by the system, and it can fall into any of the four properties: Thrust, Slash, Pierce and Blunt. SAO has no projectile weapons, with the exception of Throwing Picks, darts,[24] boomerangs[24] and chakrams.[25] Attempting to battle without Sword Skills is largely ineffective, and it is equivalent to waving one's sword around without doing damage. Many beginners make this mistake, and they can lose a large portion of their health if they panic and forget to use their Sword Skills.[26] Battle Results Defeating a monster brings up a Congratulations screen with a summary of results: EXP gained, Cor gained, and Items dropped. Distribution of loot occurs automatically, and Cor is automatically divided evenly between the party/raid members while items are placed in the inventory of the person who receives it. Unlike the systems of many MMOs, Sword Art Online does not have a battle log or announce to others what items other players receive. As a result, Boss Battles can end awkwardly as there is no fair mechanism of splitting the loot among the victors. To prevent disputes, guilds often have set policies dictating the division of loot. In Boss Battles, being the player to deal the finishing Last Attack produces a rare drop for the individual player. In general, monsters cannot enter safe zones, such as towns or cities. Party Battle Mechanics It is generally much more efficient to battle in parties. While there are less emphasis on Classes in Sword Art Online, and monsters can only be engaged by one player at a time, the main benefit of battling in parties is the ability to «Switch». Switching allows a fellow party member to take the lead spot against an opponent at any time. Most monsters and bosses have a short down-time in between attacks, so switching during the gap allows an additional blow to be dealt when a monster is stunned. Additionally, the AI algorithms are known to run slower when a change of attack style (which occurs during a switch), so monsters have marginally slower reaction times immediately after a «Switch». Kirito mentions that «Switch» is one of the skills that are improvised by players without the assist of the system, also dubbed by Kirito as "a skill outside the system". The maximum number of players that can form a party is six. Eight parties (or groups) constitute a complete Raid Group large enough to challenge bosses. Player vs. Player Combat In Sword Art Online, it is possible to engage in combat with other players. Player vs. Player combat can either be authorized or unauthorized. Unauthorized combat can be initiated by simply striking another player intentionally. This will render the aggressor's cursor icon as orange, which is visible to everyone for several hours (repeated offenses will render a player's cursor permanently orange). While anyone can be challenged in unauthorized combat, such player vs. player battle cannot occur in safe zones. Attacking a player in a safe zone will not decrease HP, but the recoil and impact of Sword Skills can be felt. A duel between two players. Authorized combat is essentially dueling. It is done by requesting permission from another player to engage in a duel. There are several different duel modes, which vary conditionally by concluding after the first clear blow, after HP decreases by one half, after a period of time, or death. Attacking someone during a duel will not turn any participant's cursors to orange. Like most MMORPGs, Player Killing (PKing) is often a result of unwanted player-player combat. While death in the original Closed Beta test resulted in respawning in the Room of Resurrection on the 1st Floor, player death is permanent and real in the Official Server Service. As a result, PKing in Sword Art Online has a severity akin to murder. Trivia When the Sword Art Online VRMMORPG game was first sold, it had a recommended age rating of 14+. However, there were players who were below the recommended age rating on the first day of the official SAO service, such as Silica, who was twelve at the time, or the children at the church in the Town of Beginnings. During the SAO Incident, the Sword Art Online servers were used by RECT Progress Inc. to create ALfheim Online. SAO only allows for English alphabet to be used for names, therefore all players use English or romanized names. Heathcliff revealed that he had acquired a lot of inspiration from a game called Wizardry.[24] It is likely that this inspiration had an impact on the development of Sword Art Online. In the web version of the story, 50,000 players were trapped in the game. This number was reduced to 10,000 in the published novel.

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