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Sword Art Online SAO Wallpapers and New Tab (delisted)

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Description from store Background Prior to official launch, «Sword Art Online» Closed Beta was available to 1,000 beta testers for a one month period from August to September 2022. During that period, «Sword Art Online» was lauded as an incredible experience, and it received extremely positive reviews despite the actual difficulty of the game. After the Closed Beta Testing ended, the Beta Testers were given the opportunity to pre-order the game. Hardcore gamers, having waited three days in line to receive the much-anticipated first issue of Sword Art Online Only 10,000 copies were printed in the first batch of the game, and online sales sold out within seconds. Hard-core gamers waited in line for days to purchase the first few hard copies from many stores. «Sword Art Online» officially started server service at 13:00 on November 6, 2022 and obtained infamy when the creator succeeded in trapping 10,000 people in the game, and making it so that death in-game would mean actual death for the player. During the two-year period the game remained active, «Sword Art Online» evolved into an innovative yet complex society of individuals with mixed feelings about the possibility of clearing the game. Psychologically, many players experienced extreme despair, grief, insanity and sadness during the course of the death game. Of the total 3,853 deaths, over half occurred in the first month of SAO. Combined with lethal dungeon traps and bosses, Player Killing (PKing), crime, suicides, a slowly dwindling population, and increasing difficulty on the higher floors, the prospects generally looked very bleak. The game was prematurely ended on the 75th Floor, instead of the intended 100th Floor, when the final boss, Heathcliff, revealed to be Kayaba Akihiko himself, was defeated in a duel against Kirito.[1] A total of 6,147 survivors were supposed to be logged out from it at 14:55 (Aincrad Standard Time) of November 7, 2024. System The game operates similar to most MMORPGs with a level system and eventual skill mastery with some limits placed on it. The entire game is monitored and maintained by the «Cardinal System», which self-corrects any problems. While the Sword Art Online mainframe is capable of incredible graphical and rendering capacities, it does not actually render the entire environment in full detail unless a certain region is specifically observed by a player. SAO uses a «Digital Focusing System», which brings out the finer details of an object only when a player shows interest and focuses their visual field on it. This reduces the strain on the SAO mainframe processor, which, despite its high performance power, is incapable of rendering all marginal details of the environment simultaneously. This effectually produces the illusion that the SAO graphical and VR experience is incredibly detailed. However, the SAO mainframe has a difficult time rendering the sensation of water in baths or showers. Virtual Reality Experience As a complete virtual reality MMORPG, the SAO system is capable of rendering the entire Aincrad environment with incredible realism. By stimulating nerves in the brain, it is possible to taste food, feel the wind and weather, move one's body, and live in SAO as if it were an alternate reality. However, there are several major differences that set the Sword Art Online environment apart from the real-world experience. First, no pain is actually felt in any situation. As a result, players can undergo severe injuries and still only feel an uncomfortable tingling sensation. Second, there is no blood; in its place are red virtual gashes that are seen in the place of injuries. Third, Sword Skills allow attacks to be performed with normally impossible speed, dexterity, and power, based on the player's stats. Fourth, there are some everyday actions that simply are not done in the SAO world, such as changing clothes by hand or attempting to wield two items at the same time. While playing Sword Art Online, players still feel fatigue and hunger, regardless of the state of their actual bodies. As a result it is an absolute necessity for all players to eat and sleep within the game; however there is never a need to go to the bathroom. Death or deletion in the game is visualized by fragmentation into thousands of polygon shards. All monsters, items, and players that have their HP or durability reduced to zero, disappear and fragment into polygons in such a fashion. The SAO system generally censors mature content, such as sexual intercourse, but it is possible for players to disable the censor if «Moral Code Removal» is selected in the options menu. Selecting this option also temporarily increases the quantity of tactile data, but this effect only manifests itself when all the equipment of a player is removed.[2] Environment Global Setting The sunset at Aincrad's 1st Floor. Sword Art Online is set in Aincrad, a floating castle of 100 floors. At its base, it is approximately ten kilometers in diameter, and it is completely rendered in all dimensions. Because of the nature of Aincrad as a floating castle, there are no invisible barriers or no-access regions at the edges of the map. Aincrad's perimeter is merely surrounded by guard rails that can be jumped off of, but any player doing so will be deemed as dead after two minutes of falling. Each individual floor has its unique climate, geography, fauna, and environment. However, each floor shares the principle of having a Labyrinth Tower that connects to the next floor, as well as the principle that the top of each tower is guarded by a Floor Boss, which has to be defeated before players can advance to the next floor. Some floors are known for being fairly cold, while others are known for flowers and forests. Most floors on Aincrad have a theme. Seasons and Weather Sword Art Online has its own «Aincrad Standard Time»[citation needed], and its own «Aincrad Calender» with specially named months. Known calendar months include: «Month of the Sakura» (サクラの月, Sakura no Tsuki?, April)[3] «Month of the Ash Tree» (トネリコの月, Toneriko no Tsuki?, October)[4] «Month of the Cypress» (イトスギの月, Itosugi no Tsuki?, November)[5] «Month of the Holly» (ヒイラギの月, Hīragi no Tsuki?, December)[6] Globally, Sword Art Online has seasons and weather settings that are effective throughout the floors. Aincrad's season correlate with the seasons of the real world, but they are generally much milder. As a result, it is not always snowy in the winter, or scorching hot in the summer. Weather settings are generally random and quite realistic. Physical Surroundings In Sword Art Online, physical surroundings such as walls, buildings, monuments, and major features are considered "Immortal Objects". An error beep and a notification will sound if immortal physical objects are struck, even if by accident. SAO immortal object.png All non-immortal objects have a «durability» value. Durability is an important feature of Sword Art Online, and is a measure of how much an item or object has been used (similar to HP), and how much it will last before it expires and shatters into polygon fragments. Clothes, equipment, weapons, potions, crystals, and food are all subject to gradual loss of durability. Oftentimes, players must invest significant resources into repairing and buying equipment. Many characters carry extra back-up weapons into dungeons (Asuna in Aria in the Starless Night carries five rapiers in her inventory due to durability concerns in solo dungeon-hunting), others rely on merchants and smiths who regularly repair and upgrade equipment. Food always declines in durability with respect to time, and freshly prepared foods will disappear if not eaten soon enough. Merely dropping food can cause food to lose its durability and fragment into polygons. Gameplay Initiation and Character Creation Logging onto «Sword Art Online» is done by using the voice command «Link Start» after powering-on NerveGear hardware. A brief few seconds of tunnel-vision colors are seen while the NerveGear intercepts signals from the player's brain, before the powerup screen is seen. A pre-game status check then confirms the link connection of the five senses: touch, sight, hearing, smell, and taste. Upon logging on, a language-select is prompted, and then the login screen appears. After a welcome screen, a bright light ensues and the player can begin creating their character. The first time a player utilizes NerveGear hardware, he or she is prompted to touch various parts of the body in order to calibrate the machine. While players were given an option to choose their in-game appearance however they liked (gender, height, girth, etc.) at first, the game avatar customisation feature was removed when Kayaba Akihiko made an announcement during the first day and changed everyone's physique to their real-world appearances, though the option to customize their eye color, hair color and style remained. User Interface Visual Interface Hit Point Bar In a player's display, without accessing any skills, one can see several interfaces. The hit point bar is located on the upper left corner of one's field of vision. It displays the player's name, a visual hit point gauge, along with numerical hit points (current/maximum), and level. It also shows the hit points and names of all other members in the player's party in a smaller bar. A clock displaying Aincrad local time can be seen in the bottom left corner of the visual field. A Color Cursor can be seen over every NPC, monster, and player in the game. This cursor is either green (for players), orange (for players with criminal infractions), yellow (for NPCs), or various shades of red (for monsters). During battle, the health bar of monsters can be seen around the targeted enemy, as well as the name of the monster. Bosses typically have multiple health bars. As for a monster that level is too far apart, hit point bars of that monster will be unable to see and instead indicated with 'unknown'. Touch Interface Players can interact with the environment by tapping various key objects, including door knobs and items. Doing so either performs the default function, or brings up a floating dialogue that has several options, similar to the "right-click" on a PC. In Sword Art Online, the Touch Interface replaces many actions and simplifies the process of actually performing an action. For example tapping on a jar of cream to "use" the cream. Tapping again on bread automatically spreads the cream on the bread.[7] Main Menu Window SAO's Menu Interface. The main menu is the primary means of accessing a player's items, maps, skills, and inventory. The menu window can be summoned with the player's right hand by extending its index and middle fingers together and swinging them downwards in a straight line, parallel to the axis of the player's avatar. Due to the strict motion requirements, it may be difficult to summon from a supine or lateral decubitus position. Hence, it is recommended to perform the gesture command from a standing position.[8] Once the gesture command is performed, a ringing sound is heard and the menu appears. In the novel, the menu is a shining purple rectangle window, while in the anime, the main menu has a white layout, and is structured with the summary diagram on the left, circular category buttons in the middle, and the detail dialogue to the right. There are five category options: inventory/equipment, friends/guild, Communications, maps/quest, Settings. These five category icons scroll, and the category being accessed moves to the top. Inventory/equipment:[citation needed] The icon for the category is a character icon. This is the default screen when opening the Menu interface. The left screen is an image of the body, with multiple points that allow the gamer to equip items or clothes. The right screen has three sub-menus: Equipment:[9] Selecting this sub-menu will open another three sub-menu: Weapons:[citation needed] The icon for this category is a sword like the one used in Equipment. Equipped:[citation needed] The icon for this category is a piece of armor. Accessory:[citation needed] The icon for this category is a necklace. Items:[9] Selecting this sub-menu will open an additional scrolling screen on the left that lists all items. When an item is selected, it materializes in front of the player. The inventory turns red when a player has too many items. Skills:[9] Selecting this sub-menu will open additional scrolling screen on the left that lists all skills of the player. Friends/Guild:[citation needed] The icon for the category is two character icons together. The right screen has three sub-menus: Party:[10] Selecting this sub-menu will open three additional options. The first is «Create» (作成, Sakusei?), the second is «Invite» (招待, Shoutai?), and the third is «Dissolve» (解散, Kaisan?).[11] Friend:[10] Selecting this sub-menu will reveal a list of a player's friends. Selecting a single friend will produce three additional options: «Message Box», «Position Check», and «Profile».[10] The names of fallen friends turn grey, disabling the ability to contact them.[12] Guild[10] Communications (コミュニケーション, Komyunikēshon?):[13] The icon for this category is two chat box icons together. The icon flashes automatically whenever a player receives a message.[14] Messages cannot be sent to a player who is currently in dungeon.[15] Befriend:[citation needed] This option allows the player to send a friend request to another player. The other player is added to the Friend List if the request is accepted. Trade[citation needed]: This option opens a trade window with another player. Trading can be used just to show another player items, or complete a trade after both parties accept the offers put forth.[citation needed] Duel[citation needed]: This option allows the player to send a Duel request. The player being challenged has the privilege of selecting one of the available duel modes. Marriage:[13]This option, located at the very bottom of the Communications category, allows the player to send a marriage request to another player. Married players have uninhibited access to the other's equipment window, and their inventories are merged.[16] Maps/Quest: The icon for the category is a balloon location icon. The right screen has three sub-menus: Dungeon Map:[17] Selecting this sub-menu will reveal a map of the dungeon that the player has explored. Quest:[17] Selecting this sub-menu will open the player's quest log, which displays information on current quests and their progress. Field Map:[17] Selecting this sub-menu will reveal a map of the floor that the player has explored. Settings/Main menu: The icon for the category is a gear. The right screen has three sub-menus: Option[18] Help:[18] Selecting "Help" will call a GM (Game Master) in the left screen. Logout:[18] The logout button was disabled as of the first day of the official SAO launch. Consequently, the left-screen is also completely blank.

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